< Summary

Class:Willykc.Templ.Editor.Entry.AssetChange
Assembly:Willykc.Templ.Editor
File(s):/github/workspace/Packages/package.to.test/Editor/Entry/AssetChange.cs
Covered lines:5
Uncovered lines:0
Coverable lines:5
Total lines:56
Line coverage:100% (5 of 5)
Covered branches:0
Total branches:0
Covered methods:1
Total methods:1
Method coverage:100% (1 of 1)

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
AssetChange(...)0%330100%

File(s)

/github/workspace/Packages/package.to.test/Editor/Entry/AssetChange.cs

#LineLine coverage
 1/*
 2 * Copyright (c) 2024 Willy Alberto Kuster
 3 *
 4 * Permission is hereby granted, free of charge, to any person obtaining a copy
 5 * of this software and associated documentation files (the "Software"), to deal
 6 * in the Software without restriction, including without limitation the rights
 7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 8 * copies of the Software, and to permit persons to whom the Software is
 9 * furnished to do so, subject to the following conditions:
 10 *
 11 * The above copyright notice and this permission notice shall be included in
 12 * all copies or substantial portions of the Software.
 13 *
 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 20 * THE SOFTWARE.
 21 */
 22namespace Willykc.Templ.Editor.Entry
 23{
 24    /// <summary>
 25    /// Represents a change in the asset database.
 26    /// </summary>
 27    public struct AssetChange
 28    {
 29        private const string Empty = "";
 30
 31        /// <summary>
 32        /// The type of change.
 33        /// </summary>
 34        public ChangeType type;
 35        /// <summary>
 36        /// The current path of the changed asset.
 37        /// </summary>
 38        public string currentPath;
 39        /// <summary>
 40        /// The previous path of the changed asset in case of moving or deleting.
 41        /// </summary>
 42        public string previousPath;
 43
 44        internal AssetChange(
 45            ChangeType changeType,
 46            string currentPath,
 47            string previousPath = Empty)
 34748        {
 34749            this.type = changeType;
 34750            this.currentPath = currentPath
 51                ?? throw new System.ArgumentNullException(nameof(currentPath));
 34752            this.previousPath = previousPath
 53                ?? throw new System.ArgumentNullException(nameof(previousPath));
 34754        }
 55    }
 56}